General Healing

General healing, commonly shorted to simply healing is a name given to all of Demrefor’s medicines, both magical and scientific.
It is not to be confused with enhancive healing or modification magic, though these two magics may overlap with general healing in some aspects.

The magical side of general healing is mostly potion-based and most healers will have basic alchemy skills alongside their medical knowledge.

Potions are an extremely useful in the process of healing, and can be used alongside or in place of medications to treat a large range of issues.

The most common known potion is cottonflower tea; a nurlak-made medicine that upon regular drinking boosts fertility, improves the immune system, relieves chronic pain, and helps treat breathing problems. It is completely safe, with no ill effects or way to overdose, and is often sold as a food item as well as a medicine.
Besides these positive effects it is also one of the only known cures for the nurlak’s self-feeding sickness. It’s counterpart, chino nigelle (first discovered in the early 10,000s during the self-feeding outbreak), is used a lot less often due to its difficulty to make and store.

Other common healing potions include hydration potions, potions to help with blood pressure, and potions to manage anxiety and depression. There are also potions that help with injuries, such as the healing of limbs— Though these potions tend to be taken during the course of the injuries natural healing and simply help ward of infection or act as a painkiller.

A less common potion is groth redu, a felinic potion used to regrow lost limbs. It is not a well-known potion, despite its usefulness, as it is extremely expensive to make and the process of regrowing limbs is described as an “excruciating” process that leaves the user bed-bound for months on end. However, after the process is finished, the new limbs work as normal and the users rarely suffer any permanent side-effects.

Though potions are a huge part of general healing, it is not common for healers to be spellcasters, as spells are less controlled than potions and often come with more severe risks. Almost all “instant” healing spells are considered enhancive and so have been banned.
The few spells that are associated with general healing are often very unpleasant to use, and rarely considered worth it due to the side effects.

A good example of one of these spells is the wolven scar-removing spell, saratus mikisus. This spell is not used in the process of healing current injuries, but can be used to remove scars from previous wounds. However, almost every person who has been through this process has expressed nothing but regret due to it causing chronic pain that ranges from constant mild aching to extreme and sudden burning feelings. Some have even expressed it was as if their wounds had been reopened and never closed again. This is, obviously, unpleasant, and there are currently discussions about whether the use of this spell should be banned.

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