Gnolls are a race of bipedal, hunch-backed hyenas and wolves that live in large packs near mountains and raid travelling caravans. They originated from the unexplored Cra’nalam continent but have found their way across the territories through Demrefor’s deep cave systems.
They have an inclination for blood and war that is not fully understood by Sentient societies, and though they are intelligent gnoll bites can snap bones and their claws are sharp enough to cut through metal chains; so it is considered safest avoid them.
Sometimes they will team up with Sentient bandits, but this usually ends with the death of the bandits as gnolls will snap at the smallest provocation and kill without hesitation.
Their mountain-edge territories are easy to recognise, with bones and rotting animal corpses strewn from edge to edge, and they have makeshift villages with large fire pits and decorative tapestries painted in blood.
Many Sentients hesitate to call them “evil” creature, as some gnolls have successfully learnt to live in other Mystic cultures, such as with goblins and orcs. And, despite their violent natures, gnolls have an extremely soft-spot for soft fliers. They have never been known to harm soft fliers, and have been found fawning over them. There are also rumours of gnolls that have integrated into Har’py society, though it has never been proven.