Goblin
Goblins are an extremely social race of green-skinned humanoids that dwell in caves and value art and family above most other things. They are roughly 3’0″ to 4’0” when standing at their full height, and around 2’0” to 2’6″ in their nantural, hunched-over posture. Often they will skitter about on all fours in an animal-like way.
There are debates about the rights of goblins as Mystics, as they often try to live in Sentient societies. However, they often refuse to learn the law of the countries they live in and tend to continue living by goblin law, which causes many issues with attempted integration into Sentient lands.
Goblins live in massive colonies made of extended family that average upwards of 500 members. Though they will sometimes leave the colonies to travel, or the colonies will spread out over great distances, they feel a strong bond of loyalty to their family. Because of this loyalty is very rare for a goblin to be banished or abandoned, though it is not completely unheard of.
Time spent away from a colony means nothing to a goblin. A goblin who has spent time in a colony will always be a member of that colony, no matter where they travel to or even if they join multiple other colonies. Oftentimes, to show loyalty to their family, they will get their colony’s mark tattooed behind their right ear; and if they join a second colony they will get a new tattoo beside the previous.
Goblins keep many pets, such as canaries, imps, spiders, naked mole rats, and even mimics. However, their favoured animal companions are hairless cats.
Not much is known about their religions, as in goblin culture it is something that is not explained outright but learnt over one’s lifetime in the culture. All that’s known is that they worship a god called Gamahi.